Design Thoughts – Introduction

One of my favorite things about being a game designer is that I feel like every creative experience I have makes me a better designer. Every piece of entertainment I consume contributes to my creative knowledge base, be it a game, movie, tv show, book, podcast, stand up comedian, music video, whatever. I love learning new things from all kinds of mediums. Heck, even mundane activities, like going to the dentist, can teach you things about entertainment if you’re looking hard enough, but creative pursuits tend to be more interesting.

I’ve also found that I absorb lessons better if I’m looking at something through that lens. If I’m thinking about learning while I’m consuming, I tend to learn more. Knowing this, I’m going to try writing the things I’ve learned down, here, on this blog. When I consume something new, especially a new game, I’m going to try to write about what I learned, even if it’s small.

It’s not my goal to completely dissect what I’m talking about. If I’m talking about a game, I’m not going to rate gameplay, sound, graphics, controls, multiplayer, blah blah blah. My goal is to stay brief, and just talk about the bits I found most interesting.

I hate making a big deal about starting something new when I don’t know if it’s actually going to stick, but here we are. Time to go write the first post.

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